Openbor v3.0 build 3711 free download






















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Threads 78 Messages New Forum. Sep 13, DCurrent. The Vault The ChronoCrash file repository. Upload and download game modules, tools, and other files here. Threads Messages 7. Boing Bash 3 Tlaco Nete Betrayed. Yesterday at AM Bloodbane. Threads 2. Problem whit lbarsize and loadingbg. Im downloading, i noticed that old problem with remix. In other words - logo. OpenBoR v3. There's no way to be sure, but I'm going to assume that it's some problem with the video code.

I'm not going to worry about it unless it still happens after I'm done reworking that code. SimonSmith New member. Would you like to see this?

In this version framerate is all over the place in SDL rendering and opengl rendering, SDL is choppy and drops frames and switching to opengl speedsup entire game so everything is on fast forward and then slowsdown after awhile, really weird.

Tested with my bearz mod. It happened in previous builds as well, from like about year ago but i reported it once, it still isnt fixed and i dont know why it doesnt bother anyone or nobody noticed it? ITs really serious problem. HAppens in bearz mod as well. I sure haven't. Hermes v1. Hero City v0. Hero City 2 v1. Hex v1. Hexen Wii v0. Hexxagon v1. High Octane v0. Hiragana Katakana Practice v0. Horror Vacui v0. Hypno Blast v0. Iiii v2. Inkpoly v1. Inuit Wars v0. Italian Parking v0. Italian Traffic 0.

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Powder Toy v0. Project GMC v0. BeasTie said:. Click to expand I'd was hoping this would be solved when I read SDL 2.

Is it possible to add filters to opengl or at least a scanlines option? Yeah, it's possible. That will require some refactoring, though, and I don't know when I'll get around to it. Im downloading, i noticed that old problem with remix.

In other words - logo. OpenBoR v3. There's no way to be sure, but I'm going to assume that it's some problem with the video code. I'm not going to worry about it unless it still happens after I'm done reworking that code. SimonSmith New member. Would you like to see this?



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