Kingdoms and castles how to download mods






















Connor View Profile View Posts. Originally posted by Feuerstern :. Originally posted by Connor :. Very late but just in case someone who wants to mods sees this then me and a guy made modding guide. Originally posted by lynsild :. Per page: 15 30 Date Posted: 2 Aug, am.

There is no workshop for the game at the moment and the devs are are aware that players want it so please don't start spamming saying you want it. It will come eventually. If you have any suggestions, we'd love to hear them in the comments!

I CaptainCrumpet will show you how you can replace textures in the game. Note: This section will probably change a lot soon due to new discoveries!

All the other textures use the same process so you can replace what ever texture you'd like. Part 1 - Setup. Captain Crumpet [author] 30 Sep, am. Pyer , its definitely possible but unfortunately don't know how. This guide by one of the devs might help point you in the right direction though! Pyerack 29 Sep, pm. Is it possible to change the models of the buildings?

Pyerack 29 Sep, pm. Is it possible to change the models of the buildings? Captain Crumpet [author] 20 Aug, pm.

But it's not working! BUT: Im really thankfully 2 u for this guide! Agentfox [author] 2 Apr, pm. Please note that this tutorial is very outdated and that modding methods have since evolved, the form of modding I wrote about in this guide is no longer 'safe' in the sense it is permissive of malicious software, so it shouldn't be shared, although the form CaptainCrumpt wrote about is fine and still works, although there is a better method, overall, everything in this guide works differently now.

Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. All rights reserved. All trademarks are property of their respective owners in the US and other countries. This repository contains my mods and mod frameworks for the game Kingdoms and Castles which I higly recommend you to play. Please refer to the wiki on how to use these frameworks. To create your own mod, simply create a new folder in the Scripts folder in Visual Studio, e.

If you want to test your mods in-game, copy your mod folder e. Note: I'm working on automating this process. If you got any pointers on how to do this, please share them! The "Unity Project" folder can be opened with Unity It contains the default data from the Kingdoms and Castles Toolkit plus all of my prefabs, sprites and models.



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